What the ROB RUN Wipe Takes and What You Keep

The ROB RUN Federal Raid turns your cash, base, cars and shipments into jail time. Cosmetics, B-Coins and your total sentence survive it.

GuideROB RUNBy Kolba4 min read

Updated for Update

Authority track: 3 rewards between 520 and 800, Lenny's +10

ROB RUN trailer scene at night: a man in a leather jacket crouches by a car as headlights close in
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Your ROB RUN state wipes 7 days after it opens, in a Federal Raid that sends everyone to prison. Every state runs its own clock, so yours could hit in days or hours. Check it now, before you spend another dollar.

Life of one state
7 days
Tattoo rewards for jail time
23
Jail time for the last reward
800

When does ROB RUN wipe?

Seven days after your state opened, not on one date for everyone. ROB RUN calls each server a state, and new ones open every day.

The first wipe hit the launch states on November 11 at 17:00 UTC. Other states wipe on their own schedule:

StateOpensWipes
Launch statesNov 4, 17:00 UTCNov 11, 17:00 UTC
New Europe state17:00 UTC (daily)7 days later
New East US state01:00 UTC (8 PM ET, daily)7 days later

More states open automatically on top of these. Your own clock sits in the main menu:

ROB RUN main menu in a prison cell, Server Lifetime 4D 2H above the green RUN button

Server Lifetime is how long your state has been open. This one reads 4D 2H, so its raid comes in 2 days 22 hours.

Switching to a fresh state also goes through prison, and it confiscates the same things as the raid.

What does the wipe take?

Everything you own in that state, and the bank won't save it. Banked money is safe from other players, not from the feds.

The feds confiscate each of these and turn its value into jail time. Shipments are the unlock menu (H), where you open an item before you can buy it:

What you ownAt the wipe
Clean money, bank includedConfiscated, counts toward your sentence
Items and weaponsConfiscated, counts
VehiclesConfiscated, counts
Houses and land plotsConfiscated, counts
Unlocked ShipmentsConfiscated, counts
Money spent on your clanCounts
Bribes you paidCounts

Players who went through the November 11 wipe had to unlock every Shipment again.

The game shows the bill on a Court Ruling screen, one line per thing taken:

ROB RUN Court Ruling screen listing confiscated possessions, vehicles, properties, bank account and land, then the final sentence

This ruling comes from an empty-handed surrender, so every line reads $0. Dirty cash isn't on the official list, so don't count on it adding years. It doesn't carry over either.

What do you keep after the wipe?

Your character and your prison record. These carry over to your next state:

What staysWhy it matters
CosmeticsBought skins and outfits, plus Lenny's debt outfit
B-CoinsThe premium currency, full balance
Look and nameRename at the Tattoo Artist in prison
Tutorial progress and settingsNo need to redo the intro
Jail timeYour total only grows
TattoosThe feds can't take them

One player confirms Lenny's debt outfit stayed after the raid.

How much jail time does the wipe give?

More stuff means more years. Only two real rulings have been posted so far, so treat every rate below as unconfirmed.

Players repeat 1 year per $500,000, with a cap of 40 years per state. Two reports test that rule:

  • A Court Ruling with $289,090: it gave 0 years. Small sums seem to round down to nothing.
  • A Court Ruling with $34.4 million: it gave 50 years. That's the 40-year cap plus 10 from Lenny's debt, which sits on top.

Kills don't seem to add years, even though the ruling lists Murders. One player reports 29 murders and 0 extra years.

Lenny's debt is a one-time quest ("Pay your debt to Lenny" on your HUD). You pay $1,000,000 from your bank at Lenny's Black Market laptop. The game data gives 10 years for it, while the player rate gives 2 for the same money.

What does jail time unlock?

Authority is your prison rank, and it equals your total jail time. The menu shows it with a # sign.

Authority opens new Shipments and tattoos. The tattoos come from the Tattoo Artist in prison: 23 rewards, plus the Chance tattoo you start with:

Jail timeReward
1Chance tattoo (your start)
5Fearlessness tattoo
15Joy tattoo
40 to 200A tattoo every 20 years
Up to 400Four more tattoos
440Diamond tattoo
480 and 520O.G. and Crown tattoos
560, 600 and 700Three more tattoos
800Last tattoo and the Silence mask (Legendary)

Shipments follow the same counter. In the game data, the AFAK (a medical item) needs 5 years. The DRM-14 (a Legendary weapon) needs 950 to 1,000.

So one raid opens the basics, and the top gear takes many states.

What should you do before the wipe?

Turn what you have into things the feds count. Gear you still own at the raid counts as Possessions.

Pick your move by what you're holding:

  • Dirty cash in your bag: launder it. Clean money is on the official list, dirty cash isn't.
  • A million in the bank: pay Lenny's debt at his Black Market laptop. It works once, the outfit stays, and the game data gives 10 years for it.
  • Spare cash on the last day: buy gear and use it. Whatever you still own at the raid counts anyway.
  • Smoke grenades in your bag: throw them. They vanish at the wipe, and the shop no longer sells them.

You don't need to surrender before the deadline. The raid confiscates and converts everything by itself.

So spend like the raid is tomorrow, and keep that lifetime counter in sight.