What the ROB RUN Wipe Takes and What You Keep
The ROB RUN Federal Raid turns your cash, base, cars and shipments into jail time. Cosmetics, B-Coins and your total sentence survive it.
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Authority track: 3 rewards between 520 and 800, Lenny's +10

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Your ROB RUN state wipes 7 days after it opens, in a Federal Raid that sends everyone to prison. Every state runs its own clock, so yours could hit in days or hours. Check it now, before you spend another dollar.
- Life of one state
- 7 days
- Tattoo rewards for jail time
- 23
- Jail time for the last reward
- 800
When does ROB RUN wipe?
Seven days after your state opened, not on one date for everyone. ROB RUN calls each server a state, and new ones open every day.
The first wipe hit the launch states on November 11 at 17:00 UTC. Other states wipe on their own schedule:
| State | Opens | Wipes |
|---|---|---|
| Launch states | Nov 4, 17:00 UTC | Nov 11, 17:00 UTC |
| New Europe state | 17:00 UTC (daily) | 7 days later |
| New East US state | 01:00 UTC (8 PM ET, daily) | 7 days later |
More states open automatically on top of these. Your own clock sits in the main menu:

Server Lifetime is how long your state has been open. This one reads 4D 2H, so its raid comes in 2 days 22 hours.
Switching to a fresh state also goes through prison, and it confiscates the same things as the raid.
What does the wipe take?
Everything you own in that state, and the bank won't save it. Banked money is safe from other players, not from the feds.
The feds confiscate each of these and turn its value into jail time. Shipments are the unlock menu (H), where you open an item before you can buy it:
| What you own | At the wipe |
|---|---|
| Clean money, bank included | Confiscated, counts toward your sentence |
| Items and weapons | Confiscated, counts |
| Vehicles | Confiscated, counts |
| Houses and land plots | Confiscated, counts |
| Unlocked Shipments | Confiscated, counts |
| Money spent on your clan | Counts |
| Bribes you paid | Counts |
Players who went through the November 11 wipe had to unlock every Shipment again.
The game shows the bill on a Court Ruling screen, one line per thing taken:

This ruling comes from an empty-handed surrender, so every line reads $0. Dirty cash isn't on the official list, so don't count on it adding years. It doesn't carry over either.
What do you keep after the wipe?
Your character and your prison record. These carry over to your next state:
| What stays | Why it matters |
|---|---|
| Cosmetics | Bought skins and outfits, plus Lenny's debt outfit |
| B-Coins | The premium currency, full balance |
| Look and name | Rename at the Tattoo Artist in prison |
| Tutorial progress and settings | No need to redo the intro |
| Jail time | Your total only grows |
| Tattoos | The feds can't take them |
One player confirms Lenny's debt outfit stayed after the raid.
How much jail time does the wipe give?
More stuff means more years. Only two real rulings have been posted so far, so treat every rate below as unconfirmed.
Players repeat 1 year per $500,000, with a cap of 40 years per state. Two reports test that rule:
- A Court Ruling with $289,090: it gave 0 years. Small sums seem to round down to nothing.
- A Court Ruling with $34.4 million: it gave 50 years. That's the 40-year cap plus 10 from Lenny's debt, which sits on top.
Kills don't seem to add years, even though the ruling lists Murders. One player reports 29 murders and 0 extra years.
Lenny's debt is a one-time quest ("Pay your debt to Lenny" on your HUD). You pay $1,000,000 from your bank at Lenny's Black Market laptop. The game data gives 10 years for it, while the player rate gives 2 for the same money.
What does jail time unlock?
Authority is your prison rank, and it equals your total jail time. The menu shows it with a # sign.
Authority opens new Shipments and tattoos. The tattoos come from the Tattoo Artist in prison: 23 rewards, plus the Chance tattoo you start with:
| Jail time | Reward |
|---|---|
| 1 | Chance tattoo (your start) |
| 5 | Fearlessness tattoo |
| 15 | Joy tattoo |
| 40 to 200 | A tattoo every 20 years |
| Up to 400 | Four more tattoos |
| 440 | Diamond tattoo |
| 480 and 520 | O.G. and Crown tattoos |
| 560, 600 and 700 | Three more tattoos |
| 800 | Last tattoo and the Silence mask (Legendary) |
Shipments follow the same counter. In the game data, the AFAK (a medical item) needs 5 years. The DRM-14 (a Legendary weapon) needs 950 to 1,000.
So one raid opens the basics, and the top gear takes many states.
What should you do before the wipe?
Turn what you have into things the feds count. Gear you still own at the raid counts as Possessions.
Pick your move by what you're holding:
- Dirty cash in your bag: launder it. Clean money is on the official list, dirty cash isn't.
- A million in the bank: pay Lenny's debt at his Black Market laptop. It works once, the outfit stays, and the game data gives 10 years for it.
- Spare cash on the last day: buy gear and use it. Whatever you still own at the raid counts anyway.
- Smoke grenades in your bag: throw them. They vanish at the wipe, and the shop no longer sells them.
You don't need to surrender before the deadline. The raid confiscates and converts everything by itself.
So spend like the raid is tomorrow, and keep that lifetime counter in sight.