ROB RUN Items You Should Never Sell
Kefir says new ROB RUN players sell valuables by accident. The Fence pays a tenth of a key's value. Keep keys, ID Cards, the Jammer and the Master Key.

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Never sell keys, ID Cards, decoders, the Master Key or a Jammer. The Fence pays $500 for a green key and $7,200 for a Police ID Card that took $80,000 of Evidence. Use these finds this run, or trade them up.
- Of base price, Fence pays for keys
- 10%
- Green Safe Key at the Fence
- $500
- Jammer at the Fence
- $64,000
Why do new players sell valuables by accident?
Because the game doesn't tell you what they're for. Kefir wants players to find each item's use on their own. Meanwhile the Fence pays a tenth of base price for keys and ID Cards, against 40% for most loot.
| Keys, ID Cards | 10% |
|---|---|
| Most loot, tools | 40% |
| Scratched lottery tickets | 100% |
Keys are highlighted because they're the trap. A green Safe Key has a $5,000 base price and sells for $500.
Kefir knows newcomers sell these without realizing it. The Nov 13 FAQ says Kefir will look into clearer item purposes and protection from accidental sales. No date yet, so check before you sell.
Which ROB RUN items should you never sell?
Anything that opens a lock or leads to a heist. Each one pays little at the Fence next to what it opens:
| Item | Fence pays | What it gets you |
|---|---|---|
| Green Safe Key | $500 | One small safe, marked on your map |
| Purple Room Key | $2,100 to $2,880 | A locked room with a big safe |
| Gold Room Key, Keycard | $2,570 to $5,820 | A VIP room, the Grand Hotel warehouse, the Gallery vault |
| Deposit Box Keys (full) | $20,000 | The Bank ID Card |
| Bank ID Card | $8,200 | Gold vault stacks of 3 to 9 Gold Bars, $52,000 each |
| Police ID Card | $7,200 | The Police Station armory (costs 20 Evidence, $80,000 at the Fence) |
| Jammer | $64,000 | The Buletti exhibition car |
| Master Key | $22,000 | Safes inside other players' bases |
| Decoders | $1,000 to $40,000 | Base raids (you can't buy them) |
| Lottery Ticket | $40 | A scratch worth up to $1,000,000 |
| Settlement Title, level 1 | $80,000 | A settlement that costs $300,000 |
These are game data prices from the November 6 update, before your Notoriety bonus. The data adds up to +50% at level 5, untested in a match. Even then a green key pays only $750.
A key is worth the lock it opens. Picking one up marks that lock on your map, so your next target is already set.
Our key and target table shows every lock and what's behind it.
The gold Keycard won't get you the Buletti. It opens the Grand Hotel's secret warehouse, a separate room.
Deposit Box Keys need 60 points, 1 for each bank deposit box you crack. You buy them empty for $100,000, and full they sell for $20,000. Trade them at Lenny or the Suspicious Door, the barter spots at Lenny's Motel, for the Bank ID Card instead.
That card and a Drill open the gold vault. Its stacks hold 3 to 9 Gold Bars at $52,000 each, so even the smallest stack pays $156,000.
No Drill or crew for the vault? Sell the full keys. $20,000 beats the card's $8,200.
The Police ID Card costs 20 Evidence, an epic loot item. The Fence pays $4,000 per Evidence, $80,000 for the set, and only $7,200 for the card.
No crew for the armory? Sell the Evidence, not the card. Once you've traded, keep the card until you can run it.
The free Lottery Ticket from page 1 of the battle pass sells for $40. Scratch it first: it can turn into a ticket worth $1,000,000. Our lottery and roulette guide covers every result.
Why keep the Jammer, Master Key and decoders?
Each one opens a big target. The Jammer gets the Buletti, and the Master Key and decoders get you into a player's base.
Kefir's FAQ says the Jammer is needed to steal the Buletti from the Grand Hotel.
The Fence offers $64,000 for it. But one game-data wiki lists the Buletti at a $10,000,000 base price. The same data puts it behind a $2,000,000 unlock and a level 3 settlement at the Black Market.
You place the Jammer on a console in the hotel, and the whole city gets an alert. The game data lists no seller, barter or drop for it. So a Jammer you sell may be the last one you see.
The Master Key opens safes and security cabinets in other players' bases. Decoders only open the buildings.
The Master Key costs $55,000 at the Black Market after a $50,000 unlock. It's also free on page 3 of the battle pass until December 4. The Fence pays $22,000.
No shop sells decoders. An Epic one is a barter: 3 Uncommon decoders and $10,000, about $13,000 of value, and it sells for $5,000.
How do you avoid selling something by accident?
Check each item before it goes on the Fence's table. Every key's description names the lock it opens.
Put on your mask and go to a Fence.
Go to Fence van, dollar icon on the map
Hover each item in your bag and read its description.
Go to Fence trade screen
Keep anything that names a lock, a card or a heist.
Use every Lottery Ticket before you sell it.
Go to Inventory, item menu
Move the rest to the Fence one item at a time, without holding G.
Holding G moves every item you hover, which is how a key slips onto the table.
So read the description before the Fence, and spend the key this run.
FAQ
What is safe to sell in ROB RUN?
Items that fill with points pay well when full. A full USB Hacking Tool sells for $200,000 and a full Action Camera for $100,000. Keep them if you're saving for the Drill barter.
What does the Fence pay full price for?
Scratched lottery tickets, at 100% of base price. Most loot gets 40%, keys and ID Cards 10%, and roulette chips only $10 each in the game data.