Fragmentary Order vs Tarkov: What's Different
Fragmentary Order shares Tarkov's creator and universe, but it is not a Tarkov sequel. Maps, raids, PvE, squads and engine compared side by side.

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The biggest change is scale: maps 4 to 5 times a Tarkov location and raids planned to last hours.
If you play Tarkov, the loot-and-survive loop will feel familiar, but you run clones instead of one PMC. Nobody outside the studio has played it, so every Fragmentary Order number is a plan before the December alpha.
- Map size vs a Tarkov location
- 4–5x
- Planned raid length (June)
- 1–2 h
- Target players on Blue Mars
- 100
How is Fragmentary Order different from Tarkov?
Almost everything is bigger: the map, the raid and the crowd. Here are its plans against live Tarkov, row by row.
| Fragmentary Order | Escape from Tarkov | |
|---|---|---|
| Studio | Rant Gaming | Battlestate Games |
| Setting | Mars, year 2251 | Tarkov, modern day |
| You play | Remote clone (RepEnt) | PMC or Scav |
| Map size | 4–5x a Tarkov location | 1x |
| Raid length | 1–2 h (June plan) | 20–50 min |
| Players per map | 100 (target) | Up to 16 |
| Squad size | Up to 4 | Up to 5 |
| PvE | Same profile (planned) | Separate character |
| Extraction | One way out of several | Required to keep loot |
| Engine | Unreal Engine | Unity |
| Store | COR3 launcher (no Steam plans yet) | Own launcher, Steam |
| Status | Paid alpha from December | Released Nov 15, 2025 |
The rows that change your raid most are size, time and crowd.
Map size, 4–5x. Blue Mars is one huge map with underground facilities, sandstorms and vehicles. More ground means more time between fights and more ways to reach a point.
Raid length, 1–2 hours. That plan comes from a single June interview. Tarkov raids end in 20 to 50 minutes, depending on the map.
A timer in the gameplay reveal reads 2:35:10 left, so expect long raids, not quick runs.
Players, 100. The busiest Tarkov map, Streets, takes up to 16 players. The target on Blue Mars is about six times that.
| Blue Mars target, untested | 100 |
|---|---|
| Streets of Tarkov | 16 |
| Interchange | 15 |
| Customs | 12 |
Blue Mars is highlighted because it's the Fragmentary Order map. The Tarkov rows are live game data. The 100 is the studio's November target for the final game, up from 40 to 50 in June.
You play a clone. Your operator sits on a station and pilots a remote body called a RepEnt. Losing one costs you, but it does not end your character.
A dead teammate can still help. The squad plugs their chip into a four-legged drone, and they finish the raid through it.
What will feel familiar to a Tarkov player?
Most of the inventory. The official gameplay reveal shows a loadout screen a Tarkov player reads at a glance.

In the loadout column there is a Secure slot, a 3x3 container. Next to the pockets sit Spec slots, and the bottom bar tracks hydration and energy.
Here is what else carries over, and what changes:
- You like Scav runs: one mode lets you play a Rag, a local survivor, much like a Tarkov Scav.
- You hate losing progress: wipes are confirmed, with no schedule yet.
- You live in the weapon menu: modding goes deeper than Tarkov's. Scopes, drones and magazines link into one smart system.
- You built a full hideout: the hideout will be different, and the passive skills are a new system.
It is also planned to be harder than Tarkov: more punishing, with bigger rewards. Your Tarkov habits give you a head start.
Is Fragmentary Order PvP or PvE?
Both, like Tarkov. Raids are PvPvE: players, AI survivors, drones and bosses share the map. The real change is where PvE lives.
PvE will live inside your main profile, not on a separate character. The studio hasn't shown how yet.
The early plan is a location cleared of other players. You and your friends use gear from your main character there.
Tarkov did it the other way. PvE arrived on April 25, 2024, as a paid part of The Unheard Edition. It runs on a separate character.
Today Tarkov splits even further, with PvP, PvE and seasonal characters, as our Tarkov Season 2 modifiers guide explains.
There is no offline single-player campaign announced. The PvE mode is the closest thing, and it is planned closer to the beta.
Is Fragmentary Order made by Battlestate Games?
No. Rant Gaming makes it, a separate studio of about 150 people, and almost all of them are new hires. Nikita Buyanov leads it, while Battlestate keeps working on Tarkov.
It is not a sequel, but the two games share a universe. Some corporations and people in its story connect to ones in Tarkov's timeline. How exactly hasn't been revealed yet.
The engine changed too: Unreal Engine instead of Tarkov's Unity.
It is PC only, sold through COR3, the publisher's own store and launcher. A Steam release isn't planned for now. The studio will look at it again once the closed beta starts.
Access is through Prime Batch, paid closed testing at $44.99 or $79.99. Our Prime Batch guide compares the two ranks.
So bring your Tarkov habits, but budget hours per raid, not minutes.
FAQ
Is Fragmentary Order an extraction shooter?
Partly: it's built as a combat simulator with extraction mechanics. Extracting is one way out of a raid. Clearing the area or simply surviving can end it too.
Is Fragmentary Order coming to console?
No console version is announced. It is planned for PC only, and controller aim assist is not planned either.