Tarkov Season 2 Modifiers: All 22 New Ones and the Season 1 Picks Worth Taking
All 22 new Tarkov Season 2 modifiers, plus the Season 1 builds worth taking for casual and heavy raiders, with Season 1 costs and pick rates.

On this page (5)
If you'll run under about 500 raids this season, build around Average. If you'll run more, build around Prodigy.
Both are Season 1 modifiers, which BSG studio head Nikita Buyanov says stay next to the 22 new ones. Season 1 point costs can still change for Season 2.
- New modifiers, names only
- 22
- Lowest point balance allowed
- 0
- Planned Season 2, patch 1.4.0.0
- December
What are the 22 new Season 2 modifiers?
There are 11 positive and 11 negative personal modifiers. BSG has shown only their names and icons. BSG hasn't revealed their effects or point costs.
Personal modifiers are the perks and handicaps you choose for your seasonal character, the one you play in PvP Season.

Official Season 2 teaser, posted November 10.
Asked whether they replace Season 1's modifiers, Buyanov replied on X with one word: "additional." No patch note confirms it yet.
| Positive (new) | Negative (new) |
|---|---|
| Advanced Hideout | Deadline |
| Enhanced Secure Container | Three-Fingered |
| Tap, Rack, Roll | Coagulopathy |
| Introvert | Zero to Hero |
| Fast Crafting | Extrovert |
| Lockpicker | Shaky Aim |
| Kleptomaniac | No Love From Fence |
| Heavyweight | Loose Tongue |
| Ref's Builders | Schizo |
| Cold-Blooded | No Repairs |
| Friend's Extract | No Scav Runs |
How do you pick your modifiers?
You pick them once, when you create a seasonal character.
Negative modifiers give you points, and positive ones cost points. Your balance must end at 0 or higher.
Picking modifiers for a seasonal character
Launch the game.
Choose PvP Season on the game mode screen.
Create a new seasonal character on the character selection screen.
Add negative modifiers to earn points.
Spend those points on positive modifiers.
Keep the balance at 0 or higher, or the game won't let you create the character.
Find your picks later under Character > Skills.
Global modifiers work differently: they apply to everyone in the season, and nobody can pick or remove them. Season 2 gets its own set, different from Season 1's six, and BSG hasn't shown it yet.
Which Season 1 modifiers do most players pick?
In Kord Breach (Season 1), five positives are each picked by over 40% of players. Lucky leads at 42.56%, then Hercules at 41.32%, Street Tax at 41.18%, Prodigy at 40.69% and Marathon Runner at 40.36%. Prodigy is highlighted: it's the core of the build for heavy raiders below.
| Lucky 1 point | 42.56% |
|---|---|
| Hercules 5 points | 41.32% |
| Street Tax 1 point | 41.18% |
| Prodigy 5 points | 40.69% |
| Marathon Runner 3 points | 40.36% |
In Season 1, taking all five costs 15 points. The shares are from October 13, about ten weeks into the season.
The most picked negatives are cheap points, led by Allergic at 44.2%.
Polydipsia, Osteoporosis, Third Leg and Well That Hurt! fill the rest of the top five.
What's the best modifier build for your playstyle?
Under about 500 raids a season, take the Average build. Raid more than that, and take the Prodigy build.
The 500-raid line predates patch 1.3.0.0, which made seasonal skills level much faster.
Under 500 raids a season: the Average build
Average sets every skill to 25 from day one, and only Crafting levels past that. At 25, Health, Vitality and Metabolism offset the bleeding, fracture, water and energy handicaps below.
| Modifier | What it does | Points |
|---|---|---|
| Average | All skills start at 25 | −12 |
| Hemophilia | Bleeding chance +25% | +2 |
| Osteoporosis | Fracture chance +25%, fall damage +20% | +3 |
| Polydipsia | Water drains 15% faster | +2 |
| Chronic Fatigue Syndrome | Energy drains 20% faster | +2 |
| Allergic | 3 random food, drink or meds items poison you | +3 |
| Balance | Must be 0 or more | 0 |
Want Street Tax and Lucky too (1 point each)? Pay with Third Leg (+1) and Well That Hurt! (+2), and you end at +1.
All costs and effects in this build are Season 1 values. They can change for Season 2.
500 raids or more: the Prodigy build
Prodigy gives 30% more skill XP. Marathon Runner makes arm and leg stamina drain 20% slower. Playing raises stamina only up to a point, so Marathon Runner pays off all season.
| Modifier | What it does | Points |
|---|---|---|
| Prodigy | Skill XP +30% | −5 |
| Marathon Runner | Arm and leg stamina drain 20% slower | −3 |
| Street Tax | Some Scavs pay you once a week | −1 |
| Lucky | Not documented | −1 |
| Hemophilia | Bleeding chance +25% | +2 |
| Polydipsia | Water drains 15% faster | +2 |
| Chronic Fatigue Syndrome | Energy drains 20% faster | +2 |
| Allergic | 3 random food, drink or meds items poison you | +3 |
| Third Leg | Move 1% slower, Therapist 5% cheaper | +1 |
| Balance | Must be 0 or more | 0 |
The bleeding, water and energy handicaps hurt most early, until Health and Metabolism level up.
Want Hercules too? It starts Strength and Endurance at level 15 and costs 5 points.
Cover it with Osteoporosis (+3) and Well That Hurt! (+2), and you run all five most picked positives.
All values in this build are from Season 1 and can change for Season 2.
Which picks should you skip?
- New to Tarkov and short on points: skip No Flea Market (+10) and Broken Secure Container (+6). They're the picks new players regret.
- Tempted by a free Kappa: skip Kappa Protocol. It costs 12 points, and Kappa is much easier to unlock in the season.
- Want Dr. Jekyll's 1 point: skip it. Its Fresh Wound stays on you until the raid ends.
- Eyeing Sprinter next to Marathon Runner: skip it. Picking one greys out the other.
Point values in this list are from Season 1 too.
So count your raids, then build around Average or Prodigy.
FAQ
When does Tarkov Season 2 start?
In December, with patch 1.4.0.0. That's the preliminary plan, and BSG hasn't set an exact day yet. Kord Breach runs until Dec 7, so there's still time to unlock Black Division gear.
What does the Lucky modifier do?
Its effect isn't documented. The card only says "Audentes fortuna iuvat!", Latin for "fortune favors the bold." In Season 1 it costs 1 point and is the most picked positive, at 42.56%.