WARDOGS Season 3 Patch Notes: What Changes for You, From Limited Mode to the Next Wipe

WARDOGS Season 3 is live with the Sabatulo city map, Limited Mode and a wipe. See what Limited Mode bans and which Season 2 numbers changed.

PatchWARDOGSBy Kolba8 min readUpdated
WARDOGS Season 3 key art: helicopters and paratroopers over the Sabatulo Clinic and high-rises of the new city map
On this page (8)

Season 3 runs until January 28, almost three times longer than Season 2. You don't have to sprint this wipe: leveling is slower again, but late starters get a catch-up bonus. If you hate endgame gear, Limited Mode servers are your new home.

Season length, days
28 → 77
DMR body shots, no armor
3 → 2
Next wipe and price rise
Jan 28

What does the Season 3 wipe take, and when is the next one?

The wipe works like the Season 2 one: it takes your cash, levels and unlocks. Gold Bars and the cosmetics you bought with them stay on your account.

Season 3 is live: servers came back on November 12 at 15:00 UTC with Update 0.3.0. It runs until January 28, about 77 days. Season 2 lasted 28.

Here is what you keep and what resets:

ItemAfter the wipe
CashReset (leftover cash becomes Gold Bars)
Role and WARDOG levelsReset
Weapon, gear and vehicle unlocksReset
Gold BarsKept
Gold Market cosmeticsKept
XP you earnedBanked for future Player Skills (planned, not live yet)

Leveling is slower on purpose. Season 1 asked 250,000 XP for role level 20, and Season 2 cut that to 111,500. Season 3 moves back toward the Season 1 pace, but the new XP table isn't published yet.

The catch-up bonus softens that. Low-level players in each role get extra XP and a bigger vendor discount that grow week by week. It gives a late starter a shot at midgame gear before the season ends.

January 28 also brings the first price increase, $5. If you already own WARDOGS, you pay nothing extra.

What does Limited Mode ban, and should you play it?

Limited Mode sells only what you'd usually see early to mid season. The notes give these bans as examples, so the full list may be longer.

Not sold in Limited ModeWhat it means for you
Hollow Point and AP ammoYour armor holds longer against every gun
Level 3 and Level 4 armorBody shots kill faster on both sides
Attack vehiclesNo gun trucks or attack helicopters farming your squad
CIWS, Stingray, MG Nest, Drill RigNo drill income and fewer FOB defenses
Anti-tank minesNo mines waiting on the roads

Joining later in the season? Play Limited. Nobody there can buy Level 4 armor or AP ammo.

FOB builder or attack pilot? Skip it. Without a drill or attack vehicles, your favorite tools stay home.

Limited servers are reachable two ways. From Deployment Select:

  1. Open Deployment Select.

  2. Find Limited in the mode list.

  3. Pick a server under its Official or Community section.

Prefer a list? Open the server browser and turn on the Limited filter.

Cash and XP you earn there carry over to normal servers.

What is Sabatulo like?

Sabatulo is the first city map in WARDOGS, with narrow streets, tall blocks and walls you can blow open. Expect room-to-room fights and snipers on the top floors.

Its landmarks are a central hospital, a swimming pool, a power station and the river embankment:

Height matters as much as cover here: take a high floor and you can watch whole streets.

What can you unlock from your own role now?

Armor, backpacks, tactical vests and parachutes now unlock on every role track. Leveling several roles to push the WARDOG track is no longer the fastest way to get armor.

This official slide shows the same items on the WARDOG and Assault tracks. Assault reaches them first:

WARDOGS Season 3 multi-track unlocks: backpack, helmet, vest and parachute on the WARDOG and Assault tracks

Ammo moved too. It now sits later on the WARDOG track and on the role tracks of the weapons that fire it. Another official slide shows .308 ammo at WARDOG level 140 or Pilot level 40, $75,000 either way.

Each role gets its signature item a little earlier than the others:

  • Playing Assault: your armor comes before any other role's.
  • Playing Medic: you get the tactical vest first.
  • Playing Support: backpacks arrive earlier for you.
  • Playing Recon: AP ammo unlocks for you before anyone else.

So pick the role you enjoy. Its track now carries the gear you used to grind elsewhere.

Some key items also changed levels. Green rows come earlier, red rows later:

Unlock level, Season 2 → Season 3
Molotov Assault
13 to 8, buff
Verba Support
14 to 8, buff
C4 Assault
4 to 5, nerf
Large Hammer Support
8 to 14, nerf
First tank Driver
20 to 35, nerf
AMR 50 Recon
35 to 41, nerf

The Large Hammer move hits builders hardest. Mega-bases now wait until Support level 14.

Tanks now span Driver levels 35 to 50, up from 20 to 35. They're back on the WARDOG track too, at level 200, up from 145.

The Verba shoulder launcher came forward to level 8. That gives Support an anti-air answer before the minigun Littlebird shows up.

Which weapons got stronger or weaker?

The Infrared Range Finder is gone from the vendor. Its thermal view spotted players in almost every match, and Season 2's battery limit didn't fix that.

WARDOGS Infrared Range Finder lying in a trash can, removed from the vendor in Season 3

DMRs are the big winners. They land between their Season 1 and Season 2 damage:

DMR hitSeason 2Season 3
Body, no armor3 shots2 shots
Head, no helmet2 shots1 shot
Head, Level 3 helmet (SVD, BMR-308, M14)3 shots2 shots
Body, any armor (SVD, BMR-308, M14)—1 to 2 fewer shots
Body, Level 2 and 4 armor (SKS)—1 fewer shot
Neck2 shots2 shots (more damage)

Arms and legs didn't change. The DMR recoil from Season 2 stays, so you still have to control it.

The rest of the weapon list is shorter:

  • Assault rifle in your hands: torso damage is back to Season 1. Upper torso hits 13% harder, middle and lower 3%.
  • LMG gunner: your torso damage now matches assault rifles.
  • TCX-SPR user: less climb and side drift in full auto, and the prone recoil bug is fixed.
  • Bow fans: arrows fly 50% faster, so you lead moving targets less.
  • Caught in Molotov fire: you burn and drop what you hold. Its unlock price halves, $25,000 to $12,500.

Molotovs now do less damage to armored vehicles and heavy armor, so they're for infantry and rooms.

Parachutes changed the most, and they cost more:

ParachutePriceSafe from
Basic$500 → $1,250100 m (60 m if you're quick)
Sport$700 → $2,25060 m (40 m if you're quick)

The Basic Parachute is now an emergency chute for bailing out of helicopters. It opens slowly and won't open within about 20 m of the ground. The Sport Parachute is the one for BASE jumps off towers.

Before you jump, check your height like this:

  1. Ride as a helicopter passenger and look above the minimap.

  2. Read your height above the ground there.

  3. Compare it with your parachute's effective height on its item tooltip.

  4. Jump only when you're above that height.

Land in an enemy FOB and you get a new reward, which offsets the higher price.

What changed for vehicles and prices?

Every wheeled vehicle reverses faster, so you can back out of a fight. The Ural almost doubles its speed:

Reverse speed, Season 2 → Season 3
Kodiak
33km/h to 57km/h, buff
Humvee
35km/h to 57km/h, buff
Dune Buggy
43km/h to 50km/h, buff
Wolf-110
27km/h to 40km/h, buff
Ural
15km/h to 27km/h, buff
Bobcat
16km/h to 25km/h, buff

Every new speed except the Ural's is approximate. The Ural also can't roll backwards downhill faster than it drives forward.

That matters if you use the Ural pallet ramp, so test it again before a raid.

Four attack vehicles got cheaper per life:

VehicleSeason 2Season 3
Wolf-110 (M2 Browning)$7,800$6,800
Kodiak (M249)$6,750$6,250
AH-6M Littlebird (Miniguns)$12,000$10,480
Havoc$28,000$26,000

Pilots get more than a discount. The other air changes cut both ways:

  • Minigun gunner: damage against infantry rises 50% to 78% depending on the body part.
  • Littlebird pilot under fire: the cockpit takes more hits before you're shot out of the seat.
  • Rocket Littlebird: it fires its own 70 mm rockets that wobble in flight. Damage stays the same, but infantry is harder to hit.
  • Flying near a CIWS: each round now hits a vehicle section once, and Littlebirds take a bit less damage. The anti-air gun aims only up to 60°, down from 65°, so it has a bigger blind spot overhead.

Tanks got tougher against grenades. A grenade launcher now needs 3 hits to break tracks, up from 1. The engine takes 5 to 6, up from 3.

Tanks and artillery can now destroy stone walls. Every vehicle except the Bobcat flattens box hedges.

Where does the cash come from now?

Breaking enemy emplacements pays double. Spotting heavy targets for a kill pays a bit less:

ActionSeason 2Season 3
Destroy L81 Mortar, Talon, MG Nest or Stingray$650$1,300
Destroy Vanguard CIWS$1,200$2,400
Spotted kill: Littlebird$1,000$850
Spotted kill: T-72B3$2,400$2,000
Spotted kill: L2A6$3,300$3,000
Spotted kill: player150 XP125 XP

A few more money changes matter:

  • Killing a vehicle with your vehicle: within 1,000 m of a control zone, you get the full zone reward.
  • Flying an attack helicopter: kill streak rewards for killing players are back.
  • Dropping crates for profit: a cheap crate now pays less, and you can't deploy crates inside safe zones.
  • Dropping supplies from a helicopter: crates now break above about 35 m, pallets above 40 m. It was 60 to 90 m.
  • Hauling fuel: fuel that starts a FOB drill now pays you back.
  • Third-place faction: your vendor discount now grows with the gap to first place.

So an enemy mortar pit is now worth a detour with your RPG.

What else changed in Season 3?

The smaller notes still change how a match feels:

  • Halligan bar: it now forces open enemy supply crates, which drop a random item. Your base door still fears it most.
  • Wager Vendor: removed and back in development.
  • High ping: official servers now allow up to 250 in every region.
  • NVIDIA Inspector tweaks: removing smoke or grass, or changing LOD and textures, is now bannable. The game blocks you at launch until you undo them.
  • Community servers: they pay a small cash bonus and can show a rules popup.
  • Team switch penalty: the hidden map only hits players who were already on the server this match.

Pick one role and take your time: this wipe lasts until January 28.