WARDOGS Base Entrance: How the FOB Door Jump Works and What Still Beats It

In this WARDOGS base entrance, C4 on the door deletes the only step over your Bremer wall. How to lay it out, and why a Halligan bar still gets raiders in.

GuideWARDOGSBy Kolba4 min read

Updated for Season 3

Season 3: C4 and Large Hammer levels, Season 2 prices marked

A WARDOGS builder's hammer strikes a concrete wall section marked with a gold X, with razor-wire walls and Hesco stacks behind it
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In a door jump entrance, you climb a Bremer's concrete foot, stand on the closed door and drop in. If your squad holds the base, raiders who blow that door end up in a dead end. Build it where someone can watch, because a Halligan bar still gets through.

Words to know (7)
FOB
Forward Operating Base, the base your team builds and defends.
Bremer wall
The tallest concrete wall you can build. The patch notes spell it Bremmer.
Foot
The low concrete step along one side of a Bremer. Players also call it the lip or toe.
C4
An explosive charge you throw, then set off with a Remote Detonator.
Halligan bar
A pry tool that opens locked doors and gates.
Hesco
A sand-filled barrier block.
Hedgehog
A steel obstacle that stops vehicles.

How does the door jump work in WARDOGS?

The closed door is your step, so breaking the door removes the way in. Some players call it the door jump-up.

A Bremer is too tall to climb from flat ground, and so is a door. The Bremer's foot gives you the lift.

A Season 2 build sets the door straight into a Bremer wall:

A WARDOGS door set between two Bremer walls, with sandbags at its base

Frame from the Wardogs Building Community video, 8:52.

From the side, the route looks like this:

WARDOGS door jump, side view: through the door, onto the Bremer's foot, up on the closed door, over the wall.

Getting in

  1. Open the door and step past it onto the foot.

  2. Close the door behind you.

  3. Climb the foot.

  4. Jump on top of the closed door.

  5. Jump over the Bremer into your FOB.

A raider's C4 takes the door and its frame, so nothing is left to stand on.

They're stuck in a dead-end hallway, and the only way forward is through a Bremer. Compare the door with the Bremer they have to break (highlighted):

C4 charges to destroy, Season 2
Door 500 health, 80 build supplies
1
Bremer wall 6,500 health, 32 build supplies
7

These are Season 2 numbers. The Season 3 notes list no change to them.

In Season 3, C4 unlocks at Assault level 5, up from 4. The rest of the changes are in our Season 3 patch notes guide.

You'll hear this called a "C4-proof door," but it isn't. Seven C4 still break a Bremer.

That's $1,750 of C4, or two full stacks plus one more charge. That's the Season 2 price, and the Season 3 notes don't change it.

Raiders often bring less than that for one wall, but not always.

How do you build a door jump entrance?

Bring a Large Hammer and set a door inside a Bremer hallway, with one Bremer's foot right behind it. In Season 3, the Large Hammer unlocks at Support level 14, up from 8. Try it in the Firing Range, the practice area, so a bad jump doesn't burn real supplies.

  1. Build a hallway of Bremers with the flat sides facing in.

    Go to Large Hammer > Buildables

  2. Turn off snapping and place a door across the hallway, with no gap to shoot through.

    Go to Large Hammer > Buildables

  3. Place one more Bremer on the inside of the door, foot facing the door.

    Go to Large Hammer > Buildables

  4. Leave enough room to stand on the foot while the door swings shut.

  5. Walk the Getting in route once to test it.

  6. If the jump fails, move the door or Bremer, because one block can break it.

Too fiddly for your team? Swap the foot for a 1x1 Hesco and a Wooden Step, a quarter-high block added in Season 2.

Raiders can spot this route more easily. Check that the Hesco and step alone can't get anyone over the wall.

What still beats the door jump?

A Halligan bar beats it cleanly, because the door opens undamaged and raiders can use your jump.

AttackWhat it doesCan they get in?
C4 on the doorDestroys door and frameNo
Halligan barOpens the door undamagedYes (they use your jump)
GunfireBreaks the door leaf in 1-3 magsLikely (not confirmed on video)
Rocket or mortarDestroys the door from rangeNo (your team is locked out too)
Truck at the doorIts roof becomes a stepYes

Most of these threats have a catch, and punches and your own team add two more:

  • Gunfire: the least certain result. Players widely report the frame stays, but no video shows it yet.
  • Halligan bar: better since Season 2. It now breaches doors and gates, and hammers no longer can. In Season 3 it also opens enemy supply crates, so more raiders will carry one.
  • Halligan cost: $885 for 7 uses (Season 2 price, unchanged in the Season 3 notes). C4 still seems to be the usual raid tool.
  • Punches: a door falls to about 100 punches, roughly a minute of work.
  • Rocket or mortar: your worst case. The door is gone, and your own team can't get back in until someone rebuilds it. Add a corner to the hallway so rockets have no straight line to the door.
  • Truck: keep it away with hedgehogs. Set them too close, though, and they become a step themselves.
  • Parachute: Season 3 pays raiders for landing inside an enemy FOB, so watch the sky too.
  • Your own team: often the one that breaks the build. Anyone with a hammer can tear out a wall or add a normal door next to yours. There are no build permissions to stop them.

The Halligan and a truck at the door get raiders over the wall, and gunfire likely does too.

Should your squad build one?

Yes, if you run a small FOB with your own squad. Skip it on a public base full of strangers with hammers.

It only stops the usual quick raid: one C4 on the door. Someone still has to watch the hallway.

Want firing slits? Turn one hallway Bremer around for a gap you can shoot through but not climb. Box it in on your side.

Check the whole wall too, since one misplaced piece gives raiders a new step.

Raiders have a way around this: the Ural ramp.

Test the build again in your first Season 3 match.